Monument sites
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Summary
A player-occupied monument site, or plot, allows the player owning the plot to bring in laborers from their cities to work the limestone quarry, to station troops there, and to build a monument.
A player may own up to two monuments at any one time. If a player owns two monuments, they cannot attack other monument plots!
Capturing Bandit-Occupied Plots
There are six (6) monument sites in each nome, three (3) on either side of the Nile. Each monument site is initially populated by raiders.
A player with fewer than two monuments may click a bandit-occupied monument site to send units to attack the site in an attempt to take it over. There are initially 35 archers, 45 spearmen, and 30 chariots per bandit-occupied monument site. A player must defeat those units entirely to win the plot.
The Monument
Building a level 5 monument requires a great deal of limestone (20500 limestone) and several days (86 hours). A monument provides a 1% production speed boost per level for all resources and all cities that a player owns. This boost is cumulative with the temple blessing. Two level five (5) monument plots will provide a 10% bonus to all of their owner's cities. If a temple blessing is activated in a city, the temple blessing bonus is added to the monument bonus and the total production bonus in that city becomes 20%.
Monuments also provide a 1% transport speed bonus per level for all transports to and from all a player's cities and monuments, so two level five (5) monument plots will provide a 10% transport speed bonus.
Additionally, a monument provides a 10% power bonus per level (including level 0!) for the military units stationed at that monument. A level 0 monument has a 10% bonus, while a level 5 monument has a 60% bonus. As of patch 0.54, the bonus increases the lethality (but not the defense power) of the defender's units in combat. For example, 600 attackers versus 400 defenders with a 60% bonus will still usually crush the defenders, but the attackers may not take the monument every time (less often than against defenders with a 0% bonus) and they will sustain more casualties than normal.
Another mysterious aspect of the monument is that it accumulates prestige, which itself increases a player's rank. How exactly prestige figures into the ranking calculation is currently unknown.
There is no functional difference between pyramid and sphinx-type monuments. Click here for monument upgrade information.
The Limestone Quarry and Assigning and Feeding Your Units
The monument site is the only place where one can find a limestone quarry. In order for laborers to produce limestone, they must be assigned to the monument and they must have bread to eat -- 1 per laborer per hour. Military units in a monument also must eat 1 per unit per hour or they will begin deserting at the rate of 10% per hour.
To send laborers, troops, or supplies to a monument, visit the Exchange in the city you want to send them from, then click on "To Monument" and select the number of troops you would like to send. Workers cannot go back to cities once sent to monuments. However, your palace will replace workers sent to monuments at the usual 3/hr.
Monument Defense
Or: Attacking/Defending Player-Owned Monument Plots
Any player with fewer than two monuments may attack and potentially capture another player's monument. A player may launch their army for an attack from any of their cities or monument sites.
It takes 27 minutes per nome (and 27 minutes within the nome) for an attacking army to travel to a monument site. The attacking army eats 1 bread per unit as it travels. If there is not enough food in the site from which the attackers were sent, the attacking army will begin to desert at a rate of 10% per hour.
A defender may reinforce their monument plot by sending units from any other monument plot or city they own: the speed of these reinforcements is 9 minutes per nome (9 within the nome).
Once the attacking army reaches the defending army, a battle ensues. If there are defenders in the attacked monument site, the attacking and defending armies will fight until one of them is victorious. The attacking army may not be able to capture the plot even if it kills all the defenders -- it is not fully known how this is determined. One thing is for sure: if the attacker has overwhelming odds then the monument plot will fall.
If there are many casualties on both sides, the attacking side can often (automatically) retreat with some remaining units. The defending side always fights to the death.
If an attacker is victorious, they capture all bread, limestone, and bricks in the plot, they drive away all the laborers, and they reduce the monument by one level (from 5 to 4, from 4 to 3, etc.). The attacking units return to the city or monument from which they came. Warning: as of .46, all incoming units, bread, limestone, and bricks become the property of the new monument site owner! To reiterate: an entire reinforcing army can be captured by the new owner of the monument site!
See also: combat.
Captured Units
The victor in any battle usually captures some surviving enemy units and converts them to the victor's side.
